Texas Esports Education Summit
Wednesday, October 15, 2025
8:30 am - 4:00 pm
Region 13 Service Center
5701 Springdale Rd
Austin, TX 78723
Questions
Danielle Johnson
Danielle@TexSEF.org
Bringing together educators, administrators, and institutional leaders, the Texas Esports in Education Summit aims to help educators integrate esports meaningfully into their schools
Presenters
John Green, Youth Gaming Association
Coaching the Coach
John Green is a stay-at-home dad turned esports coach and advocate. Through raising his gamer daughter and leading a collegiate team to a championship, he discovered how to harness kids’ passion for gaming as a catalyst for positive character growth. Today, he partners with organizations to create purpose-driven experiences for young players and empowers families and schools to see esports as every bit as beneficial as traditional sports.
Kevin Diltz, Extron
Innovative Learning Landscapes: The Intersection of Esports and AV in Education
With the rapid growth of esports and Career and Technical Education (CTE) programs, the implementation of audiovisual systems is essential in creating engaging and interactive learning environments. Here, we’ll explore the fundamentals of AV systems and the range of AV technologies used in these modern hubs. We’ll spotlight approaches that optimize system integration to ensure seamless interactions and active learning experiences. Envision future-ready spaces outfitted with technologies like AV over IP, system control, annotation, and videowall technologies, that inspire continual innovation and engagement. We will also highlight the crucial role of collaborative spaces for esports post-game reviews and coaching, group discussions, peer-to-peer learning activities, and more.
Rowdy Bryan, Happy ISD
Starting a Program: the Ups and Downs
A discussion around starting and scaling an esports program
Brian Dickman, Cleverlike Studios
Game-based Creation: The Video Game Skill Tree
Students are gaining mastery of video games and traditional game-based learning focuses on the activities related to playing the games. Popular video games offer a creative environment for students to become engrossed in demonstrating their understanding of core curriculum studies. When guided correctly, students can use video games for their school work while also building essential career skills. The video game skill tree nurtures gaming skills into art and career readiness that inspires student success. This session introduces Game-based Creation as a new term so educators can discern if their game-based learning efforts are serving their standards or serving their students.
Attendees will learn about an important new way to see the use of popular video games in education. Learn how to get students more engrossed in their core curriculum work. Learn how to better prepare students for careers that leverage the foundational technologies embedded into their gaming ecosystem. These skills and technologies are becoming ubiquitous in the digital worlds of the future.
Brian Dickman, Cleverlike Studios
Engaging Educators and Students in Esports with Minecraft Build Challenges
Minecraft Education brings the excitement and student engagement of Minecraft to any scholastic setting. Build Challenges is an entry-level esports program that gets new coaches familiar with hosting video game clubs while also developing student skills through scholastically aligned creative challenges. This session will review the steps Cleverlike uses to ensure successful experiences for students and coaches participating in scholastic esports.
Danielle Johnson, TexSEF
Ask Me Anything
Have lingering questions? Have an idea you want to discuss? Ask Danielle and get real takes on esports and education.
GG Circuit
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